Good Vibrations, the Groovy Group, is proud to announce the opening of Haight Ashbury, a non-commercial district on Solare Isle. In memory of and testament to the district of the same name, popular in the late 1960s, the ‘Hashbury’ features free clothes, free posters, free altered states, free classes, free tai chai poseballs and free meditation pads.
Saturday, May 31, 2008
New Haight Ashbury Non-Commercial District Announced
Posted by DV at 11:28 PM 0 comments
Labels: events, explore, explore places, second life, secondlife
Tales of Samarkand
Posted by DV at 5:33 PM 0 comments
Labels: fiction, second life, secondlife, tales of samarkand
Destiny Island: Your key to a relaxing getaway.
Are you looking for a quiet getaway? A place where you can snuggle up with that special someone in a warm relaxing setting? A place where the sound of the ocean lapping at your feet will put your weary mind at ease and allow you to rest and recharge?
Click EXPLORE to find out more
Posted by DV at 12:39 PM 0 comments
Labels: advertorial, explore, explore places, second life, secondlife
Friday, May 30, 2008
Congratulations to Baron and Mattt
Posted by DV at 8:02 PM 0 comments
Labels: second life, secondlife, sl wedding, Wedding
Cartoon of the Day
Posted by DV at 10:30 AM 1 comments
Labels: Bixyl Shuftan, cartoon, cartoon of the day, Fun, second life, secondlife
Letter to 'M' Linden
Foreword:On Tuesday M(ark) Linden posted about his first week in SL and I was tempted to answer it, but reading through the comments, I came across one which so expressed what I felt about it that I contacted the writer and asked him if he would like to put it here. This is his letter unedited:
Dear M,
On May 27, I wrote a response to your "My First Week" piece in the blog. Since then, I've heard about the piece from several residents, but not from any Lindens. I'll take this opportunity to offer you the opportunity to respond directly to the concerns a lot of us seem to share.
As I review what I wrote, it seems dripping with vitriol, which I guess is some measure of both the passion of your core users and the immense frustration we feel at the issues that have plagued Second Life for so long, and what many of us feel is the inattention to what really matters to us.
In the blog you mentioned you've been in-world for a year. Good for you.
What have you built? Ever found yourself hunched over your laptop in an airport trying to finish up that last little piece of whatever your build was only to have the sim crash and eat the whole thing? Your citizens have.
Have you scripted? Ever stared at a screen trying different combinations of commands only to have that contrary witch you call a script editor stare you down with "ERROR : Syntax error"? And how did you learn scripting? Did you join some scripters groups? Find some freebie scripts and tear them apart to try to figure out how they worked? Go to some classes?
Ask yourself this: Why do we need those classes, anyway? Why does the LL documentation and implementation of your own scripting product continue to be so user-hostile that there is a continuing hubbub of events, offline editors (LSLEditor and more) and at least one separate website (lslwiki.net) to teach what should be easily available from the company that put the system together? Despite your best efforts, as the error screen says, the citizens of Second Life continue to create amazing scripted objects and teach other the craft.
Have you ever tried to learn something from that strange combination of Rube Goldberg contraption and Fibber McGee's closet that is the Knowledge Base? The citizens have, and we managed to learn despite it.
Have you ever spent hours learning Photoshop/PaintShopPro just so you could create that one texture that you needed, or learning GoldWave/Audition/ProTools to tweak the bird sounds for your inworld garden? The citizens have.
How's your group life? Have you honestly had the experience of having your group chat requests for (or offers of) help show up 45 minutes after you send them into the dark hole that is group chat lag? This persistent problem rips the spontaneity and creativity out of community after community --- yet, the groups soldier on, mostly good humoredly. Those are the citizens of Second Life.
Have you tried to build something in a public sandbox and experienced this boob Nightmare Dench’s griefing as an average citizen without any hope of getting a timely response from the LL support desk? The citizens have.
Have you ever despaired for your (usually empty) in-world boutique because of the weekly random reminders from your company to stop all transactions while your techs fix some other part of your network and viewer? The citizens have.
Have you sunk some money -- some sum that is significant to you -- into some land and actually paid the tier out of what you make from your business as you watch the land value plummet? What are we up now? 20,000 sims? And about 55,000 concurrency? That's less than three real citizens, camper alts, griefers and bots per sim. Take out the camper alts, the griefers and the bots, because let's face it, they're not the greatest customers, and is it any surprise that land value and retail businesses are depressed? "Robust economy"? Are you kidding? Have you concatenated the SL economy with the LL economy?
The user-friendliness of this infrastructure is not a side issue, not even the most important issue for the future of this world. It is the only issue. I include the following:
- Reliability of the asset servers for all functions 100% of the time.
- Reliability of the viewer.
- Ease of use of each component of the system, including the website, the knowledge base, support, the building editor, etc.
- Ease of moving from "How do I download this Second Life thing?" to being a contributing, participating citizen.
I ask myself, how on earth can it be that I have been here since 2006 and the same issues continue to plague this system, despite endless assurances that it has all been [RESOLVED]. (Want to get a hearty round of LOL's in any group chat? Just answer any complex question with, [RESOLVED].) Clearly there is something astonishingly inept about the Linden Lab system of handling these things. I state this categorically not only because company after company handles far more complex data handling tasks, but because it seems so apparent that LL loses focus more easily than a squirrel with ADD.
I said in my blog entry and I'll say it again here: The best imaginable news for the core residents (the ones who have actually created this world despite your company’s platform) at this point would be if your real job is mergers and acquisitions and your bonus rides on how big a sales price you get. It seems the Linden “management system” is all about vision, not execution. Maybe if the next guys pay enough, they’ll pay attention to what really matters here; and it isn’t Windlight or Dazzle. And it sure as hell isn’t the “feature” of displaying Avatar Rendering Costs, LL’s astonishing, cheap, and blithering ill-timed attempt to blame the most creative residents for the miserable performance of your network.
Make no mistake. I am a huge fan of Second Life, and I have probably spent more time, emotion and money here than I really should have. I’ve spent weeks learning so I could pass along some useful knowledge to new people, and maybe create something of value. Most of all, I’ve met amazing people from all over the world. I think I’m a pretty good citizen, and most people I meet are, too. They persist in their commitment to this world despite LL’s best efforts to discourage them. Those are the citizens of Second Life. While I have my cynical moments, I don't spend hours and hours composing my complaints about things here. Mostly I shrug it off and move on. But the grinding mediocrity of LL's performance, the consistent failure to solve the fundamental issues .... well, it does get frustrating.
Your company has treated the citizens poorly. I think you have treated them like fools, but they are not fools and the evidence is everywhere every time you log on. You would do well to engage in an adult to adult relationship with the citizens, and I've seen little evidence of that.
So here we are. A new moment in Second Life. Your grand entrance. Competition looms on the horizon. It is only a matter of time before we will have the option to port our inventory and skills to some other world. How about some answers? Enough of the "we have a lot to do" -- hell, we knew that long before you did. What are you going to do? What is going to be different? What concrete steps will Linden Labs take to repair this creaking wreck of a platform and by when? Is there a future in Second Life, and if so, why? I know it is none of my damn business, but given what I've invested in this world, I'm impertinent enough to think that it IS my business, and I'd like some answers before I fritter away too much more time or money investing in a virtual future that seems more and more to be the "proof of concept", not the real deal.
And by the way, welcome. :-)
llListen(0, "M", NULL_KEY, "");
Best regards,
Mishka Butuzova
Have your say: Add comments below or click the banner at the top to find out more
Posted by DV at 10:08 AM 5 comments
Labels: Linden, Linden CEO, opinion, reader submissions, second life, secondlife
Thursday, May 29, 2008
Designs of a higher Caliber
How often in SL do you see working furniture beautifully designed and built?
Posted by DV at 3:05 PM 0 comments
Labels: builder, caliber, Design, Designer, second life, secondlife
New Trends fashion show June 1st
Full details can be found in the EVENTS section
Posted by DV at 10:55 AM 0 comments
Labels: events, fashion, second life, secondlife, Show, sl fashion
Wednesday, May 28, 2008
An Artist Passes from Our Midst - Artistic Fimicoloud
'Seeking solace from the fears that surrounded me, I began to paint - not the fears inside me, but my joy for the landscape I so loved. Flowing from some deep-seated force within me, out it poured - color, light and energy - not mourning what I'd lost, but celebrating the gift I'd been given. '
Continued in the PEOPLE section
Thank you Nazz
Posted by DV at 2:25 PM 0 comments
Labels: Artists, second life, secondlife, secondlife RFL
Not Possible!!!

Heaven , Hell, Purgatory, Limbo, Chaos..:
They are all there waiting for you in Rezzable Discover Garden of NPIRL delights.....................
Discover and explore with Gemma in the EXPLORE section
Posted by DV at 11:49 AM 1 comments
Labels: explore places, garden, NPIRL, rezzable, second life, secondlife
Tuesday, May 27, 2008
Markpa Twang returns to SL to play an hour set for Relay for Life.
Posted by DV at 4:10 PM 0 comments
Labels: events, live music, RFLinSL, second life, secondlife, secondlife RFL
Tales Of Samarkand
Anoosheh was old and she was ill – again. She had survived a very bad disease many years ago and had tried to help others, who had this disease as well. She had been granted to be an honorary healer, which rarely happened.............
Posted by DV at 1:36 PM 0 comments
Labels: fiction, second life, secondlife, tales of samarkand
Mars Landing Broadcasted in Imzadi Sim
The Mars Phoenix Lander, the latest of NASAs craft to explore the red planet, was confirmed to have made a successful landing on the northern ice cap at 4:54 SL time. Besides at the ISM sim, the landing was also broadcast at the Star Trek themed sim Imzadi.
continue reading HERE
Posted by DV at 12:50 PM 0 comments
Labels: events, launch, second life, secondlife, Space
Monday, May 26, 2008
In your bookstore !
Posted by J.T.J. at 9:04 PM 0 comments
The community in shock at the Death of THE Sojourner
I first met this wonderful lady at the cancer support groups at the Dreams sim after the fair.
What an amazing woman, she will be sorely missed by all who knew her.
The Sojourner was a multiple stroke survivor but yesterday is said to have died of a cardiac arrest. She has been a leader in the volunteer community starting the 'Shockproof' group for supporting stroke survivors and so much more.
Please read Gwyneth Llewelyn's blog for more about The Soj as her friends called her or click the picture below to go to the impromtu memorial that has sprung up on the Dreams sim.
Strength
Oh lord give me the strength i pray.
To watch my friend slip away.
And Stand right there and hold my friends hand.
To let them know i understand.
And wipe the tears from out my eye.
So my friend won't see how sad am I.
Please let me mend my broken heart.
When comes the day we have to part.
To keep the love locked deep away.
So i can feel it every day.
Then our love will ever be.
With me for eternity.
By Dorian Blazer
Posted by DV at 4:34 PM 0 comments
Labels: memorial, second life, secondlife
An Enchanted evening.........
Peaceful, Serene, relaxing, drifting, floating, fading all words to describe how I felt listening to this amazing musical performance last night.
Posted by DV at 3:52 PM 0 comments
Labels: Concerts, events, live music, second life, secondlife
Drama at BNT/ACE and Central Grid
Yesterday this announcement was made on the ACE website:
"There have been several individuals using alts over the past few months to slander and defame ACE and BNT.
We were informed by Barb Carson of Central Grid that she has left that company, as has Marcus Vendetta, out of disgust with the dishonesty, lies, manipulations, and frauds of Jasper Tizzy, aka Frank Corsi. Ms. Carson stated that she lost $10,000 US on Central Grid and it is a failure as a company. She is pursuing fraud charges against Mr. Corsi with the New York Attorney Generals office.
Most recently, Frank Corsi has been using his KingsEstate Short alt to slander and defame ACE and BNT within the BNT sims, and in the greater SL community. Ms. Carson confirmed this and we determined that he infiltrated the VSTARR IPO party last monday to IM attendees with slander about ACE and BNT.
Linden Lab has now banned both Maltos Sosa and KingsEstate Short for alt abuse by Frank Corsi.
Please continue to be on the lookout for other accounts popping up telling the same old lies."
The Today sl-newspaper recieved this email:
"Central Grid will be providing a direct response to Barb Carson's false allegationss towards Central Grid. She never invested money in CG. She purchased regions that she still owns. The reason she left as an owner was that she was greedy. She had 25% ownership. Marcus Vendetta left as an owner on his own terms. His percentage of ownership was to be divided between the remaining owners. Barb was not willing to accept an even 5% raise to each owner. She wanted more. She openly told us all that if she did not get more than that she would walk away as an owner. We allowed her to leave. She porceeded to remove herself from the the CG group in SL. She was an owner of this group. Owners of groups cannot be removed by anyone else. This is one example of how she walked away on her own. All current owners of Central Grid are availble for response. Any copying of these false allegations from the BNT website or from Barb Carson will be exposed as liable. "
We will let you, the public, decide and make no judgements here. We will of course be looking into this more closely in the next few days.
Posted by DV at 3:30 PM 10 comments
Labels: ACE, BNT, Central Grid, drama, second life, secondlife
Heaven's Sky Garden Village
We are a community for all whether you be furry, human or whatever , this place is friendly and open to all.
Find out more in the EXPLORE section
Posted by DV at 9:51 AM 0 comments
Labels: advertorial, explore places, renting, second life, secondlife
Sunday, May 25, 2008
Cartoon of the day
Posted by DV at 5:28 PM 1 comments
Labels: Bixyl Shuftan, cartoon, cartoon of the day, Fun, funny
Breezes Thoughts; ACS Event
Posted by DV at 2:02 PM 0 comments
Labels: ACS, breezes thoughts, second life, secondlife, secondlife RFL
Saturday, May 24, 2008
BNT Receives Four Openspace Sims

Ok we all know void sims are definately the best idea for many but one of the main worries with buying inworld though is the defaulting landlords, I chatted to some of BNTs landowners to see why they came here.
Full story in Finance
Posted by DV at 7:03 PM 0 comments
Labels: BNT, finance, second life, secondlife
Morbid Humour #2
Posted by ardeth blood at 2:58 PM 1 comments
Labels: Art, avatars, humour, picture, second life
Rasmuson Foundation Gallery of Alaskan Art
This past Monday, May 12th the Rasmuson Foundation Gallery of Alaskan Art, celebrated its grand opening event at a dual second and real life event hosted at the Alaska Center for the Performing Arts.
Posted by DV at 10:33 AM 0 comments
Labels: Art, gallery, interview, second life, secondlife
Revolutions - Roleplay in Post-Apoctolyptic Las Vegas
Posted by DV at 10:32 AM 0 comments
Labels: explore places, Roleplay, second life, secondlife
Tube2SL

Smell the popcorn and mingle with the celebrities check our Explore for a briefing.
Posted by ardeth blood at 1:36 AM 0 comments
Labels: entertainment, movies, second life
Friday, May 23, 2008
Happy birthday to FI
Thanks for a fun evening as always
Dana XxX
Posted by DV at 11:17 PM 1 comments
Labels: fire island, second life, secondlife, SL fireisland
Cartoon of the day
Posted by DV at 8:27 AM 0 comments
Labels: Bixyl Shuftan, cartoon of the day, Fun, second life, secondlife
Thursday, May 22, 2008
OMG Fire island is 1 year old TODAY!
I can't believe its been a whole year since we covered the re-opening of Fire island.Carter Giacobini has taken Fire island from one great island to a community of
The following is a listing of all of the events taking place on Thursday, May 22, 2008 to celebrate the first anniversary of Fire Island re-opening!!!!!!
1PM - 1:30PM Opening Ceremonies
1:30PM - 5PM - DJ Aeschylus
5PM - 5:30 - Repeat of Opening Ceremonies for our U.S. Folks
5:30 PM - 6:30 PM: Mr. Fire Island Contest (to be judged by Carter Giacobini; Jewell Munro, CEO of JM Models; Jesseaitui Petion of Aitui)
6:30PM until whenever: DJ Brien Beaumont
I'll be there - will you?
Click image to TPPosted by DV at 7:08 PM 0 comments
Introducing................
Today we are honoured to publish the first in a series of stories from the ancient Secondlife roleplaying community of Samarkand.Posted by DV at 8:40 AM 1 comments
Labels: fiction, Roleplay, samarkand, second life, secondlife
Bay City Revisited

You may recall I wrote about the opening of the Bay City Sim. I went to many sections of the sim to see what was there. I decided yesterday I should go back and look at the areas I had missed and see if there have been some additions. I took off for a flight to see what is new.
Read more with Gemma Cleanslate in the EXPLORE section
Posted by DV at 7:56 AM 0 comments
Labels: explore, explore places, second life, secondlife
Wednesday, May 21, 2008
RL press V SL reality
OK OK time I spoke out, you know I am so fed up of RL press and their coverage of Secondlife I would love for a real life reporter to actually spend some time discovering SL before they put it down.
Nearly all press about SL is to do with age play, sex, violence etc....
Continued in EXTRA EXTRA
Posted by DV at 9:43 AM 2 comments
Labels: age verification, Art, people, rl press, second life, secondlife, sex, sl coverage, violence
Griefing steps into RL
We have all seen incidents of griefing in SL, and a lot of big events are ruined by them. Important functions are now patrolled by security, increasing the costs to the manager of the event.
Now it seems Secondlife griefing is not enough, a couple of pro-Kremlin Young Russian activists are thought to have copied last years griefing incident at CNETs interview with Anshe Chung which was interrupted by a barrage of flying virtual phalluses.
Former chess supremo and Kremlin critic Garry Kasparov must have felt like a pawn in a larger political game after a speech he was giving last weekend was interrupted by a radio-controlled flying penis.
The below-the-belt disruption is thought to be a real world copycat version of a similar, virtual attack perpetrated in December 2006 by cyber vandals in the multiplayer online world ‘game’, Second Life.
Source: Mirror UK
Posted by DV at 8:17 AM 0 comments
Labels: griefing, news, RL, second life, secondlife
SL birthday celebrations call for diversity
Each year, on the date that Second Life came out of beta (June 23rd 2003), Residents and Lindens have gathered to celebrate the amazing world we’ve been creating. This June 23rd, our community marks its Fifth Birthday, and the volunteer Birthday Team (who has been planning this party since last year) picked a theme that will be hard to resist– “Celebrating the cultural diversity of Second Life”.
Who do you hang around with in Second Life? What are your communities’ traditions and signature characteristics? Are you proud of your sexy blue fur? Your excruciatingly detailed tea ceremony? Your murky environments? Your sculptures? The help you’ve given to others?
Build an exhibit!
Whatever it is you do, flaunt it at this years’ Birthday celebration by entering an exhibit and showing off your unique culture. The team has put together an entry form that will initiate your application process. Fill it in, make your proposals, and wow the team with a description of your vision and skills. The form contains a pull-down list with some obvious “culture” choices already on it, but many of you are not obvious, are you? So, fill in that box marked “other”, as the team will be attempting to put the exhibits of related cultures near each other.
This is a Resident-created, Linden Lab-sponsored event, which means that Linden Lab has donated the land and various basic resources, but the rest comes from you, the community. And there is room for many people to get involved. Even if you don’t want to enter an exhibit, you can volunteer to help the Birthday Team build-out the event infrastructure, help with publicity, translate signs into various languages, give tours of the exhibits, etc. Please send an IM to SignpostMarv Martin or email birthday@signpostmarv.name if you’d like to help with event logistics.
Application Deadline
The team will be accepting exhibit applications until May 25th. You can expect to see the regions open for building on or shortly after June 1. The deadline for completing your builds is June 20. Gates open on June 23 and the event runs until June 30th.
Full details on the blog
Posted by DV at 8:05 AM 0 comments
Labels: birthday, eye on the blog, second life, secondlife, SL Birthday
Tuesday, May 20, 2008
Why are you in SL?
I have met up with several friends lately, all who have been in SL for over a year, most seem to be feeling a little jaded with being inworld and I set out to find out why?
Continue reading in PEOPLE
Story reprinted from Bridging the gap with kind permission
Posted by DV at 4:42 PM 0 comments
Labels: people, second life, secondlife
Beware the social isolation bug!

I am realizing how getting involved in projects in Second Life can eat away your virtual social life at times.
I remember reading criticism from the Wired magazine about SL and its "empty" grid. Which made me think the writer was just a tourist. In fact, he was. He was exactly like tourists who visit a country and wish they knew the "real" people. This is the way it works: local people have goals, a life and things to do. They don't spend that much time in public places where tourists hang out. And those tourists don't really see the life that goes on.
The same applies to SL when new people visit the grid. They wonder why many places they visit are empty. But many of us started businesses and are working in quiet corners. Or got involved in other kinds of projects such as art galleries. All of this takes most of our in-world time, perhaps at the expense of the the "meet and greet" aspect that made SL at the beginning.
As nice as we want to be, we slowly start to forget about the friends who are online, greeting them only when they take time to IM us. We always say "let's spend more time together soon" or "let's go shopping sometime soon" but never really do it.
As nice as business is, especially if it is successful, it makes us forget things. For instance, we tend to get irritated when a newbie drops in and starts asking questions. "Noobs" are even met with a sigh. Some "tolerate" them only because they help to keep traffic numbers up. Yet that is what we were when we first rezzed, and many of us needed tips and help from veterans to get our second lives going.
Strangely enough, all of the above makes me think that a Second Life is exactly like a first life. We may need to accomplish something, but if we don't take the time to hang out, balance is missing.
So, the next time you want to hit that script, that prim or that other design and "finally" make it available for sale, take a second and look at your friends list. Some of the names there might bring more balance to your virtual existence than the isolation of work!
Posted by Alesia Schumann at 1:32 AM 0 comments
Labels: friends, friendship, living, second life, secondlife, social
Beyond Imagination

Are you brave enough to solve the mystery of the Zodiac Killer?
If you think you are then read our Explore section for a clue as to how.
Posted by ardeth blood at 12:07 AM 0 comments
Labels: crime, explore places, games, mystery, second life
Monday, May 19, 2008
GOOD NEWS For ACE
Data From SLQuotes.com
Go to FINANCE for more information
Posted by DV at 8:43 PM
Labels: ACE, finance, financial, intlibber brautigan, second life, secondlife
Cartoon of the Day
Posted by DV at 4:26 PM 0 comments
Labels: cartoon of the day, Fun, second life, secondlife
Silverscreen: "Home of the Movies in Second Life"
Posted by DV at 7:50 AM 0 comments
Labels: explore places, second life, secondlife
Sunday, May 18, 2008
In-World Games vs. In-World Games

Mirror Image or Wonderland? Bixyl Shuftan tells us a little bit about the divide between the most popular digital worlds in our Explore section.
Posted by ardeth blood at 3:16 AM 0 comments
Labels: Bixyl Shuftan, games, second life, wow
Saturday, May 17, 2008
Fear No Art Fair
Art Fair grand opening click our MACE for details.
Posted by ardeth blood at 11:00 PM 0 comments
Labels: Art, gallery, second life
Morbid Humour
Posted by ardeth blood at 5:31 PM 0 comments
Labels: Art, avatars, humour, picture, second life
Friday, May 16, 2008
Fund Raiser Money Goes Missing
When this story first came to light Graciella Princess editor of the new magazine "Bridging the Gap" came to me and asked for help, I put her in contact with the ACS and RFL in SL and helped try to puzzle all the info out that she got. We have agreed to both break this story but I have not reprinted all the details those you can get by reading the magazine CLICK here to get your copy now:
"Show me the money!" We heard that phrase many times in the 1996 film "Jerry Maguire©." Rod Tidwell's (Cuba Gooding Jr) character required Jerry Maguire (Tom Cruise) to repeatedly yell this through a telephone, to test his resolve and his eagerness to get Tidwell the best deal possible with his football team.
At this time, Sachertorte produced a receipt placed upon a prim at his location in Heartland. Upon examination however, the receipt appeared to be false. The date, September 23, 2007 was a Sunday when ACS offices were not open for business. Immediately, organizers contacted the ACS office that this was to be donated to, and sent a copy of the receipt.This looks like an acknowledgment card that we may have used in the past for memorial donations and we no longer have them available to us. In fact, I cannot remember seeing one in the time I have been with the American Cancer Society. I was told by someone else about the card. Now, any donations that come in are entered into a database and a receipt is sent from there. If a cash donation is made, we must fill out a form for the donation to be credited and a receipt sent.
We don't give receipts from the office anymore. We can give a copy of an "Acceptance of Funds" form, but the actual receipt comes from our business center. 2. I can't tell for sure by looking at it, but it doesn't look like an NCR duplicate. 3. Also, I noticed that our logo is a little off - it looks square in shape, but it should not be. If the logo is 1-inch high, it should be more than 1.75-inches wide.The number on the "receipt" does not match the formatting for an identification number for a donation. I checked the number in our ordering system to see if it might be an item number for a package of acknowledgment cards, but it didn't match our item numbers either. Also, we have never used "Greater Kansas City" in any of our names. I have been with this office of the American Cancer Society since 1999 and the name of our office has been: "Kansas City Metro Office, Heartland Division, Inc." and now "Kansas City Metro Office, High Plains Division, Inc."
So, what really happened? According to Mr. Sachertorte, on September 2, 2007, he was on his way home from having hernia surgery. On his way, Sachertorte stopped off at the Kansas City Cancer Center. At this time, there was a major Relay For Life event under way, and Sachertorte donated all $4553 to the RFL event. He was given a white gift bag and several candles. At each of their RFL events, this particular facility does give out luminaries to the donators in honor of all that have lost their battle with cancer.Mr. Sachertorte and his RL wife went home, and placed three of the candles upon their mantle, and put the others away. They took a picture of the receipt, and uploaded it to his wife's computer. Then, they put the gift bag and the receipt away. The circumstances that followed, led to a wild and crazy search for the wayward donations.
Unfortunately, in a follow up telephone conversation with a representative of the KCCC, it was revealed that the donation could not have been made there for several reasons.
Posted by DV at 8:46 AM 0 comments
Labels: ACS, american cancer society, fraud, RFL, second life, secondlife, secondlife RFL, theft
Breezes Thoughts

I was having an emotional hectic day in rl, so Bree donned her duds and came to Tai chi and her eyes opened wide and smiled with delight.
Posted by DV at 7:44 AM 0 comments
Labels: breezes thoughts, people, second life, secondlife
Thursday, May 15, 2008
Cartoon of the Day
Posted by DV at 8:20 AM 0 comments
Labels: cartoon, cartoon of the day, Fun, funny, second life, secondlife
Dutch RL art in SL - Kunstvlaai/A.P.I.
One of the largest art festivals in the Netherlands: De Kunstvlaai / Art Pie International shows also art wich is only visible from Second Life.
10-18 May 2008 at the Westergasfabriek, Amsterdam + in Second Life
De Kunstvlaai is the alternative Dutch art fair, founded as reaction on the commercial art fairs. This year PLANETART (http://www.planetart.nl), organisation of the multimedia art, expands the Kunstvlaai into Second Life.
(... read more ...)
Posted by Dixie Barbosa at 2:32 AM
Wednesday, May 14, 2008
An Interview with Sex Columnist Josephina Bonetto

Josephina Bonetto knows good sex and I; Dashwood Dayafter am a fan. I stumbled across the column of In-World writer Josephina Bonetto recently and between nodding in agreement with what she had to say, found myself wanting to know more. Read our Red Light section for a taste of the Second Sex and the City.
Posted by ardeth blood at 9:54 PM 0 comments
Labels: author, relationships, sex
Photo Safari Contest
This Thursday, May 15th on Orange Island:Within the virtual confines of Orange Island, a space dedicated to creativity and innovation has been spawned. We call this special place "Create Programme."
Posted by DV at 2:03 PM 0 comments
Labels: contest, events, explore, photography, second life, secondlife
Tuesday, May 13, 2008
HAVE I GOT A SIM FOR YOU!
Posted by DV at 2:23 PM 0 comments
Labels: explore, explore places, second life, secondlife, Sim
Cartoon of the day
Posted by DV at 2:04 PM 0 comments
Labels: cartoon, cartoon of the day, Fun, funny, second life, secondlife
Monday, May 12, 2008
SL through the lens
Posted by DV at 2:13 PM 0 comments
Labels: explore places, flickr, second life, secondlife
Breezes Thoughts

Now where is mommy off to today? And what will she find?
Maybe some worldly wisdom for all of us who find life so stressful.
Go to PEOPLE to read more
Posted by DV at 10:14 AM 0 comments
Labels: breezes thoughts, explore, people, second life, secondlife
Sunday, May 11, 2008
RELAY PALOOZA ON NOW
Relay-Palooza is a 2 day music festival featuring some of the best musicians and DJ's around SL, all of whom are donating their time and talent for us. We have 2 stages providing entertainment from 8am - midnight SLT on Saturday and 12pm- 10pm on Sunday.
Visit the website to find out more: http://www.gianfarpeaks.com/relay/
Team Gianfar is offering free space to RFL vendors and teams; and vendor space, sponsorship signs and more for donations to the RFL kiosks.
Posted by DV at 8:45 PM 0 comments
OMG! a little bit of difference goes a long way
This week I was looking around our office at Ian Bernard, just to see what was nearby and decided to explore OMG! Inc which is right next door to our main office.I had been here before to their first ever fashion show and quite liked what I saw. So i went to see what was new.................
Find out more about this company and the brains behind it in our DESIGN section.
Dana
Posted by DV at 1:36 PM 0 comments
Labels: Business, Designer, fashion, second life, secondlife, sl fashion
Pac Man, SL Style
Anyone remember the Pac Man game from the 1980's? Well, there's now a place in Second Life you can play it in 3-D.....................
Continue reading with Bixyl in EXPLORE
Posted by DV at 12:28 PM 0 comments
Labels: explore places, games, mazes, second life, secondlife
Saturday, May 10, 2008
Second Life has to grow into adulthood

There are no excuses anymore. If Linden Lab wants this Second Life thing to be ready for prime time, it will have to grow into adulthood.
Yet it has not. According to their latest metrics, the grid's issues in April caused the loss of 630 000 hours of resident use. Not acceptable.
Of course, Linden Lab is very good at finding excuses. They had problems with key parts with the intra-grid network, the central database, the asset storage cluster and the data center.
Excuses are always good to point out the problem, but given the ambitions of Linden Lab with Second Life, excuses are not valid. These people told the media that they want this 3D life to become a bigger thing than Google. They want SL to replace the Web. But they keep having downtime and telling us that SL is complex.
I have bad news for them: downtime is not acceptable if they still wish to replace the Web and make SL bigger than Google. Let's rub it in by comparing them with the Web search giant they cited. There is no doubt that to index billions of pages on the Web and offer all their services, Google had to set up complex algorithms, data centers and a huge physical infrastructure themselves.
Yet, when you open a Google page, login at Gmail or use one of their related services, the downtimes or slow performance periods are few and far between. I have been using Google services from the day they established a decent presence in the search market. And I never had to complain about being unable to access them. Their results and performance kept me coming back for more.
In the RL industry where I work, as in many others, it is the results-oriented people that make it big. The people who are good at explaining why they failed are left on the sidelines. Why? Because they failed. LL has to stop explaining why it fails. It has to make sure that SL just works without downtimes. This is how Google cleaned up the Web search industry. All others were failing and the Mountain View company has delivered.
Wake up, Linden Lab! Before someone pulls the rug under your feet.
Posted by Alesia Schumann at 3:43 PM 0 comments
Labels: downtime, linden lab, second life, secondlife
Exploring: Bay City
At the urging of the Lindens I decided to see the new regions at Bay City. I took the advised route through Cape Haven and flew south for a while. Eventually I began to see land that looked appealing. I arrived at the municipal lands owned by Governor Linden. Highway 66 went right by. I saw a trolley station and stood for a while waiting but was unsure if it would arrive so flew off to explore. I landed at a place that looked interesting.
A bowling alley!!!!! Free bowling in 5 lanes!! Such fun!! And a delightful building to Visit with cute chairs to sit in if you just want a soda or to listen to the jukebox.I finally saw a trolley go by and tried to catch it but no luck! I moved into a near by park with an interesting sculpture that I think may be of the solar system but am not sure.
Underneath I met some interesting avatars also exploring. One was some sort of transformer I think, that kept juggling balls around his (or her) base to form what looked like molecules. Amazing! Another was a cute tiny squirrel who kept trying to sit on the avatar but of course could not!!
I heard a loud sound and saw a huge helicopter flying over which landed in at field. I walked over to look . Well It was an avatar!! A transformer who told me he could not transform!!! He ended face down in the field but finally took off again.
Flying off after missing the trolley again I found a wonderful looking building that turned out to be the sanitation system for the region. Several more large buildings are in that same area, one of which was very secretive and had something to do with moles.. Hmmmm…
As I flew over the trolley, again, I spotted a nice playground and stopped to inspect. I am not sure if anything there is working but I saw swings and a sort of jungle-gym . Spotting the trolley again off I went in pursuit .Missed it again!!! There is a great looking cafe with a delightful menu nearby.
One avatar told me she had seen problems never seen in sl before. She saw a suspension bridge upside down. Some avatars were stuck in between regions. Well , I saw one myself, suspended in air like a phantom one could pass through. I also found a highways with bridges not quite over the water. At one point a protest passed me by with a sign saying “Fix SL".
I believe one can take a balloon ride over the region but I never found the entry way to it. Flying is a great way to move about but I also saw horseback riders , a car, several planes.
And of course the trolley, which I finally did catch!!. Another avatar told me she did not know what a trolley was except a cart for pushing in the grocery store.
There is much more to see at the municipal area , and there are vast lands to be developed. I hope they will save some open space!!! It was wonderful to fly over vast open lands without malls and clubs and just enjoy the vistas!! It is nice that the municipal park will be there as the rest of the city develops. TP on the map to Cape Haven and fly south.
By Gemma Cleanslate
Posted by DV at 1:26 PM 0 comments
Labels: bay city, building, explore, explore places, Linden, moles, second life, secondlife
Friday, May 09, 2008
Cartoon of the day
Posted by DV at 8:24 AM 1 comments
Labels: cartoon, cartoon of the day, Fun, funny, second life, secondlife
An Epic Battle Is Headed Our Way
If you have ever visited the TK Island sim, then you have probably visited Club TK. For those of you who don’t already know, Club TK is one of the hottest clubs in Second Life®. Filled with great people and fun hosts this is definitely the place to be.
Frequent Club TK visitors may also know of “Battle of the DJs”. This is a great 5- 6 hour long event where DJs spin their best sets for bragging rights and a 15,000L$ prize.
Find out more in EXPLORE
Posted by DV at 8:00 AM 0 comments
Labels: events, explore, explore places, second life, secondlife
Thursday, May 08, 2008
Thriller!
For all you Michael Jackson fans out there in Second Life ...
:) (smiley without a nose)
Posted by Dixie Barbosa at 9:44 PM 0 comments
Upcoming Relay For Life events
Be sure to check out the RFL section for upcoming events - quilt and art shows - live music - home and garden expo - and so much more going on to help this worthy cause..........
RELAY FOR LIFE
Posted by DV at 8:42 AM 0 comments
Labels: events, relay for life, second life, secondlife, secondlife RFL, special event
Wednesday, May 07, 2008
BREAKING NEWS: new land store is open!
Today, Linden Lab announced that the new land store is open for business!
This new feature has been announced for a long time already, and had to be postponed weeks ago. There has been much debate about the new reduced pricing that was announced at the same time as the new land store. Through the land store, only complete sims/regions can be bought (normal or openspace), not smaller parcels.
Through the history of announcements of this new land store, residents have been bounced back and forth between happiness and sorrow, because of the way that Linden Lab has handled these changes. First they announced the new land store, then they took the old land store offline, then they announced that the introduction of it was postponed, and after that they re-opened the old land store with the new prices. And now D-day is finally there it seems.
But ...
They say it is in beta-phase (still testing), which seems to be understandable. The old land store was in beta-phase for years without ever changing. However, you need to submit a support ticket to be granted access to the land store. And even worse: you have to promise to buy land, before access is granted! You have to activate a tick box on the support ticket page which says:
The problem with is that even though you can actually submit the ticket without activating that tick box, it is unclear if access will be granted if it isn't activated. And what would happen if I would promise to buy a new region, but not do it? And no time-frame is mentioned to do it in. Several people have asked about this in the comments on the announcement, but no responses have come in yet. Imagine that you can't access a website like Amazon.com, without promising to buy at least 1 book.
UPDATE: Linden Lab said in a personal chat with us that they will approve tickets even without agreeing to buy. We now have proof of that; my ticket just got approved.
Posted by Dixie Barbosa at 10:47 PM 0 comments
Labels: 2nd life, breaking news, land portal, land prices, land store, landstore, linden lab, newspaper, region, second life, secondlife, Sim, sl-newspaper, slnewspaper
Harbinger’s Sand Box
When I was first learning to build I would often use Harbinger’s Sand Box if it were not too busy. Since I have a home where I can build I have not been back in a while...............
Posted by DV at 8:15 AM 0 comments
Labels: explore, explore places, second life, secondlife
Tuesday, May 06, 2008
Second Life Tours Takes a Break
Some of you know about Sean Voss's Second Life Tours group, which once a week went to places in Second Life which got his attention from being unusually detailed, interactive, thought-provoking, or just plain odd..............
full story in EXPLORE
Posted by DV at 11:22 AM 0 comments
Labels: explore, explore places, second life, secondlife, tourist
"Hard Candy"

Now what on earth or SL has mommy been up to now?
Posted by DV at 11:07 AM 0 comments
Labels: breezes thoughts, events, second life, secondlife
Monday, May 05, 2008
Home, Garden and Patio Expo 2008!
The BBA All-Stars Relay for Life Team Present....
Home, Garden and Patio Expo 2008!
We're having our First Annual Home, Garden and Patio Expo in support of Relay For Life, and it takes place May 3rd through May 10th, 2008. Teleport to the Rhodium or Iridium sims to visit the Expo.
Full details in the RFL section including a list of exhibitors and events
Posted by DV at 2:11 PM 0 comments
Labels: events, RFL, RFLinSL, second life, secondlife, secondlife RFL
Cartoon of the day
Posted by DV at 11:06 AM 1 comments
Labels: Bixyl Shuftan, cartoon, cartoon of the day, Fun, funny, second life, secondlife
Politics in SL Part 2: The Republican Party in SL
For those not familiar with American politics, the Democrats are the more liberal party while the Republicans tend to be more conservative. With the Presidential Election in the United States getting a good deal of attention in the news, it was probably inevitable that political discussions would spring up within Second Life, as well as politically-themed locations.
Posted by DV at 10:48 AM 0 comments
Labels: american politics, explore, politics, republican, second life, secondlife
"Lift The Ban!"
"Lift The Ban!" is off to a great start! In just 5 months we have raised over 650,000$L and sent 100% of that, over $2,000 USD to the Servicemembers Legal Defense Network.
Find out more in EXTRA EXTRA
Posted by DV at 10:36 AM 0 comments
Labels: charity, press release, second life, secondlife
Sunday, May 04, 2008
ACE releases security risk info as a warning:
On Friday Intlibber Brautigan announced on the ACE Ancapistan website that a sercurity risk had been discovered that could allow those with specialised knowledge to recover the ATM scripts in bytecode format and transform them back into LSL scripting when ATMs were taken over parcel or sim borders.
Mr Brautigan informed Soft Linden of this vulnerability. However this breach was not unknown in fact it had been reported as much as a couple of months ago, Linden lab did not see fit to inform the residents. A patch was sent out about 4 weeks ago, but, because it was kept so quiet there may be many who didn't know of this and they may need to update their scripts.
Mr Brautigan also tried to inform SLeXchange of the possible threat with little response at the time, since then this message has appeared on the SLX forum:
"I just wanted to post here to reassure you all that there is no reason to worry; there is no security breach. Your account information, your items, and your L$ and USD are safe.
SL Exchange has been a viable and reliable service functioning securely with and within Second Life for almost four years. Shortly after first launching the site it became obvious that LSL scripts should not be "trusted" to A) work correctly or B) be secure. It is for that reason that the bulk of our security as well as nearly all of our logic / intelligence resides on our own servers. Furthermore, these routines have been specifically engineered and fine-tuned over the years so that problems with Second Life such as technical failures, security exploits, or whatever else, will have the least effect possible to SL Exchange."
Hopefully with the patch in place and very few people actually able to take advantage of this hole not too much damage has/will be done.
Its good to see some warning others of the possible threat though - maybe there is hope for human nature out there in our little world of SL.
Posted by DV at 4:24 PM 0 comments
Labels: ACE, ATMs, exploit, LSL, scripting, second life, secondlife
Interview with Pelton Darkstone

Another chapter of interviews with people within the sub-cultures In-World. Read our People section to see what Pelton Darkstone had to say.
Posted by ardeth blood at 3:47 PM 0 comments
Labels: avatars, neko, pelton, second life
Saturday, May 03, 2008
Bots shot themselves in the foot

Finally. It sounds like Linden Lab is getting its act together to tackle important issues that make the SL experience frustrating. After announcing that they have a Linden devoted to listening to the SL community, they are tackling the immense traffic numbers problem.
Taking the content of their Showcase site to the 1.21 version of the viewer soon, the Lindens are telling us that they truly want us to discover the top SL creations. At least without being gamed by camping or hours of travelling around the grid just to find anything
According to the Reuters news agency, the camping bots that look for empty camping spots drove down the value of time spent camping. They also sucked good money out of camping spot owners by being there at all times. This made the practice of camping even useless as a revenue source for users who cannot inject funds in their SL account.
By overtricking the system, they got even camping spot owners and the Lindens wary.
There is just one weakness with Showcase. The content selection is great, but whenever I look at it, I often feel that there is less space for great individual projects than "big" organizational ones. Don't get me wrong. I prefer editorial choice to traffic numbers. Relevance is what I like. But I also hope that "up and coming" creators get their space in that Showcase feature. Still, this worry is healthy in comparison to the concerns many of us had about the quality of search results and the impact of camping and bots.
The avatar rendering cost
The avatar rendering cost, which the Lindens introduced in the latest version of the Release Candidate software, is also interesting. Based on a number of criteria, it gives us an indication of how much lag we cause when our avatars are rendered. Multiple flexible prims with plenty of textures or particle emitters always cause more lag than a naked avatar.
Once I got past the shock that my lag count is over 3000, I realized that this count gives us only a part of the big picture. Anyone who knows lag knows that the multiple sources of lag vary on avatars and sims.
On an avatar, wearing scripts with "listening" features - you type something, the script takes the command and does something in return - cause a elephantesque amount of lag. Imagine a club where everybody dances with the Chimera dance machine attached to their butts. Dozens of listening scripts like that will help slow down the place.
Now, on a sim, any "physical" object that reproduces dynamics such as gravity, collisions and movement adds to the lag. Combine all the above factors and lag has a more complex face than just the hair and clothing you wear.
This feature can make people feel guilty about the way they tailor their style. But that guilt isn't fully justified when scripts and physical objects can smash a sim's performance all by themselves.
Besides, I felt less guilty when I did business with a customer whose lag count is almost 15000 :-)
Posted by Alesia Schumann at 11:56 PM 2 comments
Labels: Business, Lag Solution, second life, secondlife
Sunrise Reef Fair grounds Opening Party !

37 people on sim and WHAT A BLAST ! - Info on contest winners and treasure hunt will be in the paper tomorrow !
Posted by J.T.J. at 11:36 PM 0 comments
Bubbly Nightclub : a place where romance is still alive
Looking for romance? Well, who isn't?
SL is very known for its uncountable romantic places, places where you can go with your beloved one or, who knows, find out that one you are still waiting for.
Among so many places, there is a brand new one that deserves to be highlighted ...................
find out more in the EXPLORE section
Posted by DV at 8:08 PM 0 comments
Labels: advertorial, club, explore places, Romance, second life, secondlife
YES we launch TODAY!
Treasure hunt!!!!
Each treasure has a letter if you find all 12 and unscramble the letters to find a name associated with sl-newspaper IM dana vanmoer and win an extra prize!
Join us at 2pm slt for a groovy disco 70's and 80's with DJ Qwark Allen with L$1000 prize for the best costume in theme!
Hope to see you there
Dana
Posted by DV at 8:04 PM 0 comments
Labels: disco, Fun, prizes, second life, secondlife, treasure hunt
Eye on the blog
“…Who me? Yes you! Couldn’t be! Then who?…” INTRODUCING AVATAR RENDERING COST
OK what the heck is this? and do I need to know?
To find out what it is in detail click the logo above but in brief this gives Residents the chance to take responsibility for their own LAG!
What causes lag? :
"One of the costliest things for a GPU (the part of your machine that does the rendering) to do is state and batch switching. Put simply, this means the more times the GPU needs to render *different* things (read: non-shared textures, non-shared geometry, etc.), the slower the experience becomes."
So simplified further the more prims/attachments/textures you are wearing the more lag you and others around you will suffer. This is not a new discovery for most of us but some do not realise it - this new method gives you a score based on what you are wearing in the hopes it will make you responsible for yourself although LL were quick to point out "this isn’t an attempt to offload our big responsibility to make the viewer more efficient! It’s a way to start educating Residents about how 3D art should be made- these are guidelines that hold true in every modern 3D realtime system today. We just figured you should have an easy way to see how costly certain pixels really can be!"
On a practical level what does this mean?
No you don't have to walk around ruthed or with newbie hair, just be aware of the cost to others around you that your outfit could cause.
For example the first time I tested my av I was wearing a low prim outfit and removing my jewelry and shoes gave me a basic score of 129 just changing my hair style shot this up to 429!
Next i tried a basic outfit that included things i always wear - my usual hair and jewelry plus HUDs, ok so now my score had reached 646 but I had forgotten shoes; I added fairly low prim sculptie shoes I often wear so on average my score would be about 713, not too bad i thought.
Then I thought what if i was going out and wanted a formal look? I put on my favourite flexi prim formal dress and my score shot up to 1210, hmmm still in the yellow but I forgot I would rarely wear my short hair style with this I added my formal locks and whoa................. 1942! I had fun playing around and trying different outfits and seeing what my score was some really surprised me and really explained why sometimes I was laggy when others said they were fine.
I took a quick tour around to look at others scores this one picture shows you don't have to be wearing a lot for your score to be through the roof!
Is this a useful idea? Or is it LL putting the blame for lag right back in our laps? Whatever your opinion these scores are likely to impact the way we dress and how we shop. Low prim Low cost in more than one way may become the shout of the masses. Maybe rendering cost police at events ejecting avatars over a certain score? We will have to wait and see but I can't see anything wrong with making Residents aware of their responsibility to others around them - 'Your world, Your imagination' doesn't mean do whatever you like and hang the consequences after all its not just others your outfit could impact its your own experience too!
Posted by DV at 5:34 PM 0 comments
Labels: avatars, clothing, cost, eye on the blog, fashion, Linden, prims, second life, secondlife
Friday, May 02, 2008
Cartoon of the day
By Bixyl ShuftanPosted by DV at 3:48 PM 1 comments
Labels: cartoon, Fun, funny, furry, second life, secondlife
Breezes thoughts
Posted by DV at 3:42 PM 0 comments
Labels: breezes thoughts, people, second life, secondlife
Thursday, May 01, 2008
"You've had a makeover!"
How much difference can changing your hair style make to your appearance? Quite a lot as I show in DESIGN...............Posted by DV at 9:45 AM 0 comments
Labels: Design, fashion, Hair Testing, second life, secondlife, style
Thanks, Lindens
Posted by DV at 8:41 AM 2 comments
Labels: avatars, Bixyl Shuftan, furries, Problems Solved, second life, secondlife























By Bixyl Shuftan













