To those familiar with the Naturo roleplay area, there is a new combat system in development: the Naturo Combat System version 2, or NCS2.
“Our combat system is known as the NCS2, reason being the Naturo community started with the first NCS,” Bioblaze Payne, one of the design team, told me, “The creator was banned by Linden Labs, so he lost his HUD along with much more. We restarted the project, for NCS2, to be a revamp and revision of the first system. It looks nothing like the first system, in both look and internal design.”
“We have strictly followed the manga and Anime down to the T. We have designed our internal code just for that purpose. So as our Jutsus, items, and fan base grows, so does the HUD. We built in several modules ... to incorporate this way of thinking into the items, terminals, and other things we created for this combat system. As well as our way of building our sim. ... We have completely covered a good number of the clans and we plan to do so with every single one. We have taken baby steps in that reguard, the popular ones to the least, each having the same care and consideration, so not to allow anyone to be over-powered. First clans we plan to release, Uchiha, Hyuuga, Kaguya, and Senju, followed by three more every month until all the clans are fixed.”
“One of our major things is inter-sim missions ... where other sims can be sponsored by our combat system to hold additional missions and quests. For instance, you may get a quest from Hidden Sound to kill this person in Hidden Cloud. Everything is interlaced in that aspect.”
Bioblaze suggested begining fighters, “Practice on Taijutsu dummies and stay within training areas. People will always want to fight, but working on your character is the best way to go. Always remember to enhance your Taijutsu a little first. It’s going to do a lot of damage and not take a lot of Chakara. Then go for your first and secondary elements. If you’re worried about Genjutsu, stay within the limit, always add at least 1-2 points per level to it. It helps when someone hits you to break your Genjutsu. Not only that, it shortens the time that the Genjutsu will effect you.”
“New users should stay close to the mission areas. The PvP areas such as the Forest of Death, are rather big and people sit there looking for fights. If you want to stand a chance, focus on your main element, and hope they don’t have the same element as you. ... everyone of course levels their character in different manners. If you get someone with the same element as you, depending on his level or his element stat, he may have more of a resistance than you do. Where your normal attack would do 150 damage, with that person it may do 70, depending on how much of the same element you have.”
As one’s character gains experience, “Not only does your level increase, but you gain more stat points. The more stat points you get, the more you can up your character’s level and such. Not to mention you’ll gain more access to missions and specialized Jutsu. ... Focus on your way of fighting. No one’s way is the right way or the wrong way. It all depends on the character. Really, it does.” Bioblaze explained they made an effort to make the combat system easy to use.
The NCS2 comes with three attachments, which are simply worn, a pouch, a HUD, and a headband or armband, depending on what you choose when you first put them on and are asked which you prefer plus some other questions for your character in the RP. There are also a few combat gestures included (more given as you progress in the game). The main HUD shows how much health and Chakra you have (a previous version had two bars over your avatar for all to see). To see whom else has the NCS2, press the “check” button. Pressing the pouch on the HUD will open it, as well as triggering an animation to make the avatar appear to be reaching inside the pouch attachment he’s wearing. The pouch itself holds a variety of ninja weapons from smoke bombs to cover a retreat, to throwable knives, to paper-bombs, to caltrops to cover a retreat.
Activating and playing the NCS gestures will activate jutsus, which use up an amount of chakra, but will damage an opponent if you hit him/her. One can also do physical attacks, “Holding down your left mouse button gives you the ability to go into taijutsu mode. Using your arrow keys, you can perform a number of attacks. Pressing your back button with the mouse button still held down is your block feature. If you hold down your mouse button and then hold down shift hitting either the left or the right key, you do a special attack.”
Bioblaze is working with a team in developing the NCS2. Among them, Puppet Tatsu. Kegan Loon also worked with him, though concentrated on designing the sim their group is in: Kumogakure. The reason they chose that name was that it was the village described the least in the Naturo stories, so they felt they had more leeway and room in what they could do with their designs and builds there. They also started work on some “Official Training Grounds” in another sim (at the time of this article were mostly complete).
Kumogakure, the Hidden Cloud Villiage, is at the Kumogakure sim (129, 216, 148). One can click a box near the entrance to request a copy of the NCS2 from a staff member. There is also, a "Release Group" invitation box near the box to get the HUD, the release group has the most update information anywhere on SL about the combat system, from weapons to newest updates. As of the printing of this article, the next beta version should be available in a few days. Bioblaze says they will not be charging Lindens for the NCS's final version.
If you’re a Naturo fan, or a fan of manga in general or combat games, the NCS2 is definitely worth taking a look at.
Bixyl Shuftan
Friday, July 10, 2009
The Naturo Combat System, Version 2
Posted by Bixyl Shuftan at 6:48 AM
Labels: anime, combat, fight, fighting, game, games, japanimation, Naturo, ninja, ninjas, RP, RPs, second life, secondlife
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18 comments:
ncs2 really does rock im a player in the kaguya clan myself. I know from playing that the game can only get better. and i cant wait to see more done.
Hey personal I do site I can do one but it cadge that that ae that you such and the best free it wants to communicate my email and mateusroriz@hotmail.com.
It's still in beta right now, but ncs2 has high potential.
Ncs2 is not a copy of ncs though as Bio said. It's a direct copy of another system the community came from called NRPC. There was a bit of drama between the devs of ncs2 and nrpc though so I guess Bio wouldn't want to give credit due on that point. The system itself has the same controls, concepts and community. Though the design of the jutsu is better and the combat is more balanced (in NRPC melee had no chance against jutsu for instance). For better or worse it is basically NRPC but tweeked towards improvement.
NCS2 could very well be an upper-league system. It's still in beta right now and things are shaky. But it definently has potential I think.
hay this system is cool but where do you go to get it >.<
i find it fun with the abillity to go from justus to range attacks and its a way to make new friends
Bio and crew are doing great stuff with the hud. The taijutsu graphics and animation is better than any other combat systems I've looked at. The way it stores level and points is better than any other system. The fireballs have tremendous range and at night look almost like cannon and missile fire from Apache helicopters.
And, it's a LOT of fun, even in the BETA stage.
I would like to Quote on What Aasha Said in he/r/it comment.
Not given Credit Due...
NCS2 is in no way a Copy of NRPC, fanbase maybe but Coding/Animations/Artwork/Ideas All were made from scratch, NRPC was a Ripped and Upgraded Copy of LPCS when Cheiron himself Gave out the LPCS hud full perm, to destroy the CS from SL, which did happen.
Please keep your words to yourself, if you dont know the full awnser. You make yourself look stupid. To those who know the truth.
Getting a bit offended, Bio. What I said wasn't exactly slander, ya know. While I wasn't directly in the thick of the drama I know more then you'd realize from talking to people from both sides of that issue. There's more to that story then you recited.
But this isn't a place for an argument. It would only ignite the drama again (on a newspaper no less).
I stand by the saying that it's NRPC in concept, controls and community (one of the ncs2 devs even explained to me how it was intentionally designed to be NRPC2), but it's definently an improved version from nrpc. I'm not trying to bash ncs2 (in fact I think it's good), I'm simply pointing out a flaw in information. I didn't exactly harp on that flaw as you're trying to do to cover a lie.
Only people that would say this is NRPC2 are morons. Flat out. :) This wasnt intentionally Designed to be NRPC2, it wasnt even near to it. This was ment to be NCS2 Only people that know the Truth about the system, are Bioblaze Payne, & Puppet Tatsu, no one else would know about the internals as well as them.
A few believe that this was a Copy of NRPC but they are wrong. This system was way in the works before anyone even though of making something better then NRPC.
So Stop trien to act like you know anything, seriously.
Your not a Dev, you dont even know the 2 Main Devs.
At least I was there when they started to make the thing. So I can honestly say that I know the truth. And you Obviously dont.
There's really no point at all in trying to become uppity with me (unless you're trying to make a show for others). I'm not trying to take sides; I'm only pointing out disinformation. If Cheiron made a lie that I caught I would have pointed it out just as soon as Bio's. And I never claimed to be a dev.
I didn't talk to Puppet. I talked to a friend of Bio's (that happens to be on the dev team for ncs2). They themself told me that ncs2 started out as a backup for NRPC. And it shows. It functions exactly how NRPC functioned. There's a new hud, new animations, and new jutsu in development, but the concept is the exact same.
Hell, Bio himself even admitted it's an nrpc copy when he talked to Kamiko earlier about it. The fact he's taking a stance here only shows he's worried about public opinion.
I don't claim to know everything, but don't pretend or wish I knew nothing.
Dont put crap in my mouth, ive never said it was a nrpc copy ever. And if you heard that, it was taken out of context, and your friend on the dev team, is a fool if he thought that this was a backup for NRPC. Cause it wasnt, Artix says this was a backup for NRPC but it wasnt. He made it look like that, but it wasnt. And No offence.
But Every combat system on SL is the same if you wanna get down too it, same concept, same idea, just done diffrently and on a diffrent scale. :| This is not NRPC, and It kinda insults people when you even attempt to associate us with that shitty system. It was Shitty when it was made, and it will be shitty system till it dies.
And that isnt NCS2.
So Please Stop trien to Put words in my mouth, and Stop trien to think you know something, its rather insulting. Cause im sitting here right now telling you what it is, and your like *No its not, I heard it from someone else it is.*
Seems kinda stupid when you look at it doesnt it? And if you dont claim to know anything, why would you open your mouth, and type gossip?
And yea Im getting mad that u trie to even rope NCS2 into that crap category, that is NRPC. Not mad about public Opinion, Im made that you trie to talk about shit that isnt your place, to talk about in the first place. And the fact you dont know anything adds fuel to the fire.
Calm down. I'm not gossipping. I'm only pointing out a flaw in information.
Well, the concepts for all combat systems are the same to the degree of one person fights the other person. Eventually one dies... but ncs2 is more direct. Anyone that denied that would only be fighting a losing battle. Even if someone were brand new to both systems
it would be obvious that they were pretty much the same thing from the ground up (albiet ncs2 being better with new effects and new skills to put points into), but that in itself is fine. The community likes that setup. It's what everyone would rather it be like.
I can't stress it enough that I'm not trying to talk bad about you, Bio. Nor am I trying to attack ncs2. I'm simply pointing out something false. I understand there was a lot of drama between you and the nrpc devs. I'm not trying to flare up your temper over that at all. I am, however, putting the information out to correct the disinformation.
Don't take any relation I make of ncs2 to nrpc as though I'm trying to say you did nothing, because you did do a good job with it. While they're the same concept ncs2 is better then nrpc. So what if it came from nrpc?
That being said however we should probably end this. We're making a spectical in a public paper.
Hay rather get it in the Public so Others Know, then Sit in the Dark and Let others Talk.
There was no Drama between the NRPC Devs and the NCS2 Devs, I was a NRPC Dev, So was Puppet. We were working for the Artix at the Time. Developing NRPC Shit, It came to a point where, it was pointless creating shit for a System, that was obviously going nowhere fast. So me and puppet began creation of NCS2 Thou it wasnt called that at the time, we worked on it never the less, behind everyones back for almost 2 Weeks before coming forward, and Anouncing what we have been up too. It took a Few days, and then we had Artwork and then a few days after that, we had sound.
This System was created out of the Frustration of how stupid SL is and How Stupid Cheiron is.
:P It did not come from NRPC, infact, if you wanna look at it. NRPC is based off of LPCS which is again based off of NCS the First one. Infact, our system is NCS2 Since we have built a whole new system.. So Who is Copying Who? is it NCS2 Copying NRPC that is Copying LPCS that is Copying NCS? or is it Them Who are copying the first ever Naruto combat system on SL, and we are maken sure no one else will ever attempt to do it again, by creating the Last Naruto Combat system on SL.
Bio, you weren't even around long enough to know what NCS is. You came to the SL Naruto community earlier in the NRPC era of it; long after NCS (from 2006) was no longer used.
Also, you do know the person that made NCS was Cheiron, right?
There was definently drama. It started out between Cheiron and Artix. There's many note cards (made by you) floating around to prove the drama existed. And you were technically never a dev approved by Cheiron for NRPC. You were helpful to Artix's cause alone. which, seeing how Artix and Cheiron were at odds at that point, makes the position very shaky to try using as evidence of there being no drama.
Actually I take one comment back. It looks like someone was full of it (guessing) when they said Cheiron made NCS in 2006.
Sorry about that.
Yea was about to say, Puppet Tatsu when he was usen the account Devientbone, made NCS.
And Ive been around since 2004 :| My account was deleted way back before they had havok 4, so i didnt go online, it wasnt untill a year or more ago my girl walked into my life and made me get back on SL which when i did found it to be 100x the size as it was when I was around.
And for your Info, name was Jolly Roger. When I was online ;\
Sorry Roger Jolly XD i always get them mixed up cause I wanted Jolly Roger at the Time. and that was just good enough.
To quote someone else's (anonymouse) comment in a notecard:
"Well, let's clear it up regarding LPCS2 vs NRPC:
LPCS2 relied heavily on collisions to create damage. NRPC on the other hand was more sensor based, and used advanced sensors instead of simple sensors (as in, if your standing 10m from an explosion it will do less damage than standing 5m).
LPCS2 did not have LEVELS or EXP. Instead you trained constantly and gained "Proficiencies" randomly. NRPC, as we probably all know, works off levels and experience is gained to earn those levels.
LPCS2 did not have stat / skill points. Again, LPCS relied on proficiencies that randomly grew the more you used jutsu related to that proficiency. NRPC, again, used skill points that you earned by making levels.
LPCS2 did not have Inventory (at least not that I recall).
LPCS2 did not have a "select your village" feature.
LPCS2 did not have any form of a headset to relay information such as life and energy, NRPC did.
The LPCS2 hud saved data regarding itself inside the hud. So if something happened to your hud, BOOM, your proficiencies are gone! NRPC on the other hand used a database to save information off-world so information could easily be retrieved without risk of losing it.
Now I know many of you will say "well what about LPCS3? LPCS3 had alot of the features LPCS2 didn't!". LPCS3 lasted about 2 weeks and guess who scripted most of the advanced "NRPC-like" features in it? Yeah, you guessed it: Cheiron Cazalet. Granted he didn't do it all by himself, you could ask many of the people who tested LPCS3 that Cheiron was pretty much always the one working on it, while Naruto Blachere worked on other stuff such as future NPCs (which never got into LPCS3 due to it's short lifetime) and other features that related to the hud but were not part of the core hud itself."
Basically Cheiron made the things that were used in LPCS. So he could only be accused of copying what he himself created to begin with.
In the case of NRPC it was very directly copied. The physical parts to it were made from scratch. Anyone that has played NRPC would realize it was pretty much the same exact system with a new visual look to it; anyone that said they were nothing alike would either be attempting to make an unconvincing lie or have a deep case of wishful thinking.
Long story short: Bioblaze copied the concept of NRPC and used it for NCS2. A very direct copy. It does not only borrow a few features; It used every feature from NRPC. The only changes in the design are visual: Animations... HUD... jutsu. It's visually better, but the same system.
I realize it's unlikely you'll admit it, though almost everything you say contradicts with something else you've said at some point in time. Your creditability drops everytime you speak. -_-
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